Nov 15, 2005, 12:53 AM // 00:53
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#1
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Banned
Join Date: Jul 2005
Location: in bankrupcy
Profession: N/Me
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Staff Wrapping of Hexing
We have a staff wrapping of enchanting. why not a staff wrapping of hexing? hope this isnt too radical of an idea .
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Nov 15, 2005, 12:55 AM // 00:55
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#2
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Frost Gate Guardian
Join Date: Jul 2005
Guild: That Other Guild [Tog]
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Cause that would make too much sense.
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Nov 15, 2005, 10:36 AM // 10:36
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#3
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Pants is right. It's too ..obvious.
Lol, they should have initially imputted it at the launch of beta, but nooo...if enchantments last longer, so should my mesmer spells, dammit!
I vote yes, yes, and yes again, although we probably won't see it, you still get..
//Signed! <--Doublesigned.
--The Shim
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Nov 15, 2005, 12:27 PM // 12:27
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#4
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Krytan Explorer
Join Date: Jul 2005
Location: Crystal Lake, Illinois
Guild: Grenths Rejects [GR]
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/signed
/signed
/signed
couldnt keep my paws off of signing that 3 times, its too good of an idea
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Nov 15, 2005, 01:36 PM // 13:36
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#5
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Can i have a bow grip of sprinting too?
How about a bowstring of dodging?
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Nov 15, 2005, 01:39 PM // 13:39
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#6
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Tactical-Dillusions
Can i have a bow grip of sprinting too?
How about a bowstring of dodging?
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What? Don't be a jerk.
Hexes has a legitimate argument since Enchants have one. There are no increase stance duration mods, and while you could make an argument for it, it would be much weaker.
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Nov 15, 2005, 02:03 PM // 14:03
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#7
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Frost Gate Guardian
Join Date: May 2005
Profession: W/N
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Hexing sounds lame.
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Nov 15, 2005, 02:40 PM // 14:40
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#8
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Questionable Knights [QK]
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/signed it would make my mesmer more worth it.
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Nov 15, 2005, 03:22 PM // 15:22
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#9
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Raz Silverwing
/signed it would make my mesmer more worth it.
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+1
/signed
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Nov 15, 2005, 03:40 PM // 15:40
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#10
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Frost Gate Guardian
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you mean something that gives you like a +1 to hexes?
If so then they probably do have it. Ive gotten a few wrappings like that. like water, blood, healing ect. i still have them....too much of a pack rat to sell them b/c ive never see them anymore.
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Nov 15, 2005, 04:32 PM // 16:32
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#11
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Desert Nomad
Join Date: May 2005
Location: Belgium
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i think he means hexes you cast last ?% procent longer
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Nov 15, 2005, 04:49 PM // 16:49
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#12
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Originally Posted by wolver1ne
Hexing sounds lame.
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you as a secondary necro must know with curses <AKA HEXES> that this is a legit arguement. I mean if monks get a Enchanments last soandso% longer
It only makes SENSE that HEXING would have the same chance..but noo...mesmers were shafted with the hexing wraps...<Bad pun, I know>
But still, shafted or not, they have a chance to remedy this if they only would add just a 10% longer one, doesn't have to be the monks 20%, just give the mesmers something!
--The Shim
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Nov 15, 2005, 04:59 PM // 16:59
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#13
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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Quote:
Originally Posted by BurningPants
Cause that would make too much sense.
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Of course, what did you expect??
I have a Mo/Me and I think it would be very cool to have that:
+1 to hexes (20% while using skills)
and
+20% to hex length
Being hexed sucks to begin with, it would be nice to get a few extra seconds out of em.
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Nov 15, 2005, 07:22 PM // 19:22
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#14
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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/triple signed
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Nov 15, 2005, 07:27 PM // 19:27
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#15
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Forge Runner
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There be a good idea here
/signed with a nod
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Nov 15, 2005, 07:29 PM // 19:29
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#16
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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/signed!!
i was just ranting about this the other day!
we have mods that increase durations of: cripple, bleeding, poison, deep wound, weakness, enchantments but what about hexes, preparations, stances and shouts??
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Nov 16, 2005, 01:48 AM // 01:48
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#17
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Banned
Join Date: Jul 2005
Location: in bankrupcy
Profession: N/Me
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im glad people have taken a liking to this idea. bring on the staff wrapping of hexing!
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